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This course offers an introduction to the interdisciplinary study of videogames as texts through an examination of their cultural, educational, and social functions in contemporary settings.

0

English

English [CC]

FREE

Description

Students play and analyze videogames while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry. Assignments focus on game analysis in the context of the theories discussed in class. Class meetings involve regular reading, writing, and presentation exercises. No prior programming experience required. Students taking the graduate version complete additional assignments.

Course content

  • Play Unlimited
  • Play & Games Unlimited
  • Digital Environments & Games Unlimited
  • Cybertexts Unlimited
  • Unwritten Rules Unlimited
  • Cheating Unlimited
  • Agency/Narrative Unlimited
  • Immersion Unlimited
  • Types of Players—Motivation Unlimited
  • Types of Players—Causal v. Hardcore Unlimited
  • Identity Building Unlimited
  • Identity Construction Unlimited
  • Fictional Worlds Unlimited
  • Narrative Spaces Unlimited
  • Simulations Unlimited
  • Performance Unlimited
  • Persuasive Games/Values in Systems Unlimited
  • Games Aesthetics Unlimited
  • Formal Aspects of Games Unlimited
  • Games and Violence Unlimited
  • Game Journalism Unlimited

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Instructor

Massachusetts Institute of Technology
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