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What is e-commerce? This course, An introduction to e-commerce and distributed applications, will look at typical application areas including the internet, supply chain management and online auctions. It will also help you to understand the underlying technologies used to implement e-commerce applications before looking at some of the problems that can be encountered when developing distributed e-commerce systems.

This course includes
Hours of videos

22 hours, 10 minutes

Units & Quizzes

48

Unlimited Lifetime access
Access on mobile app
Certificate of Completion

Course learning outcomes

After studying this course, you should be able to:
  • detail what is meant by the term ‘e-commerce’
  • examine some typical distributed applications
  • detail some of the problems that are encountered when developing distributed applications
  • describe briefly some of the technologies that are used to support distributed applications
  • show how some of the technologies detailed in the course are used in concert to realise a typical commercial system.

Course Currilcum

    • 1.1 Distributed systems 00:20:00
    • 1.2 Commerce and the internet 00:45:00
    • 2.1 An example – supply chain management 01:30:00
    • 2.2 E-tailing 00:45:00
    • 2.3 Procurement 00:40:00
    • 2.4 Auction sites 00:15:00
    • 2.5 Other commercial websites 00:25:00
    • 2.5.1 Anonymous remailers 00:20:00
    • 2.5.2 Link checking sites 00:25:00
    • 2.5.3 Archive sites 00:20:00
    • 2.5.4 Change notification sites 00:15:00
    • 2.5.5 Email providers 00:25:00
    • 2.6 Search engines 00:30:00
    • 3.1 The World Wide Web 00:45:00
    • 3.2 FTP 00:30:00
    • 3.3 Email 00:15:00
    • 3.4 Newsgroups 01:30:00
    • 3.5 Mailing lists 00:30:00
    • 4.1 Legacy technology 00:20:00
    • 4.1.1 Space problems 00:25:00
    • 4.1.2 Stateless servers 00:20:00
    • 4.1.3 No dynamic web pages 00:30:00
    • 4.2 Security and privacy 01:30:00
    • 4.3 Programming and abstraction 01:30:00
    • 4.4 The speed of development 00:15:00
    • 4.5 Structure and data 00:20:00
    • 4.6 Problems with transactions 00:10:00
    • 4.7 Design 00:25:00
    • 5.1 The architecture of a typical e-commerce system 00:05:00
    • 5.2 The application 00:20:00
    • 5.3 The architecture 00:45:00
    • 5.4 The Sydney Olympic Games system 00:45:00
    • 6.1 What is a business model? 00:15:00
    • 6.2.1 E-shop 00:35:00
    • 6.2.2 E-auction 00:20:00
    • 6.2.3 E-procurement 00:10:00
    • 6.2.5 Virtual communities 00:25:00
    • 6.2.6 Third party marketplaces 00:20:00
    • 6.2.7 Information brokerage 00:10:00
    • 6.2.8 Trust brokerage 00:15:00
    • 6.2.9 Collaboration platforms 00:05:00
    • 6.2.10 Portals 00:15:00
    • 6.2.11 Dynamic pricing 00:30:00
    • 6.2.12 B2B exchanges 00:05:00
    • 6.2.13 Online trading 00:05:00
    • 6.2.14 E-learning 00:05:00
    • 6.2.15 Free products and services 00:25:00
    • Training Conclusion 00:05:00