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ECS 175: Computer Graphics (Fall 2009, UC Davis). Instructor: Professor Ken Joy.
583 years, 3 months
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This course teaches the basic principles of 3-dimensional computer graphics. The focus will be the elementary mathematics techniques for positioning objects in three dimensional space, the geometric optics necessary to determine how light bounces off surfaces, and the ways to utilize a computer system and methods to implement the algorithms and techniques necessary to produce basic 3-dimensional illustrations. Detailed topics will include the following: transformational geometry, positioning of virtual cameras and light sources, hierarchical modeling of complex objects, rendering of complex models, shading algorithms, and methods for rendering and shading curved objects.
Course Currilcum
- Lecture 01 – Introduction to Computer Graphics Unlimited
- Lecture 02 – Curves in the Plane Unlimited
- Lecture 03 – Moving Objects in Space Unlimited
- Lecture 04 – Rotations about an Arbitrary Axis Unlimited
- Lecture 05 – The Camera Transform Unlimited
- Lecture 06 – Clipping Unlimited
- Lecture 07 – Depth Buffers and Ray Tracing Unlimited
- Lecture 08 – Color and Shading Unlimited
- Lecture 09 – Quaternions Unlimited
- Lecture 10 – Shading and Texturing Unlimited
- Lecture 11 – The Hierarchical Modeling System Unlimited
- Lecture 12 – Scan Conversion Unlimited
- Lecture 13 – Curves and Surfaces Unlimited
- Lecture 14 – Visible Surface Algorithms Unlimited
- Lecture 15 – Ray Tracing Unlimited
- Lecture 16 – Subdivision Surfaces, Part 1 Unlimited
- Lecture 17 – Subdivision Surfaces, Part 2 Unlimited
- Lecture 18 – Shadows, Part 1 Unlimited
- Lecture 19 – Shadows, Part 2 Unlimited
- Lecture 20 – Camera Motion Unlimited
- Lecture 21 – Branches in Computer Graphics Unlimited