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Designing Real-Time 3D Graphics for Entertainment course material and tutorial training, PDF file on 272 pages.
5 hours
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Contents
- Architecture and Performance of Entertainment Systems
- Lessons Learned from Visual Simulation
- Optimization for Real-Time Entertainment Applications
- Exploiting Consumer Class 3D Hardware Acceleration for Real-Time Entertainment
- Tuning to the Metal
- Database Design for Visual Simulation and Entertainment
- High Quality Computer Graphics in Entertainment
- GUF: Grand Unified File Format!
- Creating Compelling Real-Time Content
Summary on tutorial Designing Real-Time 3D Graphics
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Course Currilcum
- Designing Real-Time 3D Graphics 05:00:00