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This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings.

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3

English

English [CC]

FREE

Description

Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor.

Course content

  • In-class Writing Exercise: Definition of Games Unlimited
  • Narratology & Ludology Group Exercise Unlimited
  • In-class Analysis of Difference and Diversity Unlimited

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Instructor

Massachusetts Institute of Technology
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