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6.073 Creating Video Games (Fall 2014, MIT OCW). Instructors: Philip B. Tan, Richard Eberhardt, Sara Verrilli, and Andrew Grant.

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September 21, 2023

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September 21, 2023

Duration:

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FREE

This course includes:

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Description

6.073 Creating Video Games (Fall 2014, MIT OCW). Instructors: Philip B. Tan, Richard Eberhardt, Sara Verrilli, and Andrew Grant.

CMS.611J / 6.073 Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis. (from ocw.mit.edu)

Course Curriculum

  • Lecture 01 – Introduction; Game Engines; Meaningful Decisions in Games Unlimited
  • Lecture 02 – Project 1; Brainstorming and Low-Fidelity Prototyping Unlimited
  • Lecture 03 – Revision Control; Game Engines; Vision Statement Unlimited
  • Lecture 04 – Project 2 Intro; Project 2 Elevator Pitches; Digital Prototypes Unlimited
  • Lecture 05 – Agile Software Development Unlimited
  • Lecture 06 – Agile Project Management Unlimited
  • Lecture 07 – Quality Assurance; Playtesting by Genevieve Conley (Riot Games) Unlimited
  • Lecture 08 – Project 2 Presentations; Project 3; Digital Prototype with User Interference Unlimited
  • Lecture 09 – Guest Lecture – Hidetaka “SWERY” Suehiro (Access Games) Unlimited
  • Lecture 10 – Project 3 Check-In; UI and Usability Unlimited
  • Lecture 11 – Game Development and Best Practices by Tim Cowan (EA Games) Unlimited
  • Lecture 12 – Project 3 Presentations; Project 4 Introduction (Topics, Brainstorming) Unlimited
  • Lecture 13 – Project 4 Planning and Team Formation; Serious Games Unlimited
  • Lecture 14 – Aesthetics Unlimited
  • Lecture 15 – Freedoms of Play by Scot Osterweil; Project 4 Playtesting Unlimited
  • Lecture 16 – Team Dynamics Unlimited
  • Lecture 17 – Working with Artists by Luigi Guatieri Unlimited
  • Lecture 18 – Fiction and Narrative in Video Games Unlimited
  • Lecture 19 – Working with Sound Designers by Richard Ludlow and Andy Forsberg Unlimited
  • Lecture 20 – Writing in Games by Heather Albano and Laura Baldwin Unlimited
  • Lecture 22 – Project 4 Check-in Presentations; Scope Unlimited
  • Lecture 23 – Project 4 Feedback; Team Discussions Unlimited
  • Lecture 24 – Running a Game Studio Unlimited
  • Lecture 25 – Getting Players to Play Your Game by Sean Baptiste (Fire Hose Games) Unlimited
  • Lecture 26 – Final Presentation Rehearsal Unlimited
  • Lecture 27 – Final Presentations Unlimited

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