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In this course, we will rebuild the everyday sounds of nature, machines, and animals from scratch and encapsulate them in dynamic sound objects which can be embedded into computer games, animations, movies, virtual environments, sound installations, and theatre productions.
FREE
This course includes
Hours of videos
444 years, 4 months
Units & Quizzes
16
Unlimited Lifetime access
Access on mobile app
Certificate of Completion
You will learn how to analyze and model sounds and resynthesize them with the open-source graphical programming environment Pure Data (Pd). Our work will be guided by Andy Farnell’s book Designing Sound (MIT Press, 2010). No previous programming experience is required.
Course Currilcum
- The sound design process Unlimited
- Everyday sound objects Unlimited
- Introduction to Pure Data (Pd) Unlimited
- Physics of sound Unlimited
- Pd programming concepts Unlimited
- Perception of sound Unlimited
- Shaping sound with Pd Unlimited
- Digital audio theory Unlimited
- Sound recording and editing techniques Unlimited
- Analysis and requirements specification Unlimited
- Additive synthesis Unlimited
- Research and model making Unlimited
- Waveshaping and wavetable synthesis Unlimited
- Granular synthesis Unlimited
- Thunder Unlimited
- Music synthesizers Unlimited